Calculation is live. A few specifics weren't fully spelled out
in the rules, so I made a judgment call โ flagged with ๐ถ โ on each. Worth
double-checking these:
- ๐ถ First Impressions only checks against Expectations (moves Disposition) โ it doesn't touch Momentum/Mood, since it has no Alignment.
- ๐ถ A round's successes = sum of Major actions (raw) + Minor actions (converted via the Set Complexity threshold formula).
- ๐ถ "Mood/Disposition drop every round" past the 3-round mood-max streak โ the drop amount isn't specified, so it's set to 1/round until confirmed.
- ๐ถ "Moves toward zero" stops at zero rather than crossing to the opposite sign.
- ๐ถ The Approach mismatch's effective Set Complexity increase applies everywhere Set Complexity is used โ Momentum, Expectations, and the Minor Action formula.
- ๐ถ "Full number of successes" for the persuasion check means raw dice successes, not the converted Minor Action value.
- ๐ถ Once a persuasion attempt is active, diverted Banter/Showing Off actions contribute only to persuasion, not to that round's normal total (read "instead" as fully replacing).
- ๐ถ Banter-driven round cuts always trim from the end of the set list, capped so at least First Impressions + 1 round always remains.
- ๐ถ The "four" Minor Actions text is treated as a typo โ all 5 listed options (Dancing, Minor Instrument, Audience Interaction, Showing Off, Banter) are available.
Player Characters
| Name | Major Actions |
|---|
No characters yet โ click + to add one.
Approaches the band can use (pick 1โ3)
Performance Stats
Set at the start of the show
Changes as the show goes on